Patron is a survival city builder with a unique social dynamics system. Gather and produce resources, build your fledgling village into a prosperous city and navigate the intricate social tensions before they reach boiling point.
Patron is an excellent city builder that takes many of the best parts of Banished and adds a satisfying level of increased difficulty. The challenge of balancing resources with town growth is nothing new, but I haven’t seen that idea executed this well for some time.
But Why Tho?
Patron is an ambitious game, working hard to stand out in a genre that is saturated with countless clones of each other. The social system is intricate, although I think it still has some work to be done to make it feel as massive as Overseer Games would like it to be. Still, there is a lot to like about Patron, and it is a perfectly enjoyable city builder.
Hey Poor Player
...Patron is an addicting medieval city-builder that can hold its head up high amongst the others in this well-established genre. With absolutely gorgeous visuals and a soothing, ambient soundtrack to match, Patron looks and sounds good — and for players who loved similar titles like Banished, it’ll feel good as well.
Patron builds upon the foundations laid out by the staples of the survival city builder genre and enhances the experience with a large research tree and by introducing intricate social dynamics into the game and the genre in general. Happiness, the standard simple feature of all such games, in the case of Patron is a complete gameplay system in its own right.
Patron starts off similarly to other games in the genre, but then veers off exploring social intricacies and what it means to truly run a society and not just a city filled with automatons.
Each individual citizen in the town has their needs, desires and issues troubling them or making them happy. Some citizens are more concerned with immigration, while others are more aggravated by tax-related issues. If the citizen’s view on the subject is in line with what the town government (YOU, the player) is doing, they will be happy. Works the other way around as well.
A survival city builder with a unique social dynamics system
Gather and produce resources
Establish sustainable production chains
Build your fledgling village into a prosperous city as you construct and upgrade buildings
Manage your people and steer your citizens towards needed professions
Balance social issues: Class strife, Immigration, Religion, Health, Safety, Loyalty...
Plan growth through an extensive Research Tree and unlock technology, policies and upgrades
Plan production and overseas trade to support your economy through difficult times